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January 29, 2009

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Altadyn

Very interesting experience.
I'm not surprised to see Java in your final shortlist of 2 platforms, but at the time you were testing solutions 3DXplorer (http://www.3DXplorer.com ) was not released. It actually resolves the issues you mention with Java3D, and enables a browser-based plug-in-less platform which is unique in the industry. 3DXplorer does not use Java3D, its actually an alternative to Java3D. It brings a hardware accelerator add-on for graphics to basic Java (java 5 or 6), for which the development is continued and even enhanced (see JavaFX). The advantage compared to Unity is that it does not require any installation, runs on Windows/Mac/linux, and supports any browser (IE/FF/Opera/Safari/Chrome....)

CMelissinos

I wish we knew about your dev work! We could have pointed you to the jMonkeyEngine which is all Java based and is in use by professional developers in released commercial games. If you are still examining servers, I hope you check out http://www.projectdarkstar.com

Let us know if we can help!

Chris Melissinos
Chief Gaming Officer
Sun Microsystems

Simon Newstead

@Altadyn, thanks for your comment. I tried out the demo at http://www.3dxplorer.com/index_world.html however when it loaded the rendering seemed quite slow, perhaps software mode? By the way I had to click twice to "trust" the applet, but apart from that had no problem getting in.

@Chris Thanks. We did consider JMonkey which was one of better options of the 10+ we looked at. Unfortunately our experience with Java in real world testing wasn't so great due to the install / start issues on machines (I can share stats with you privately if you want). Our original motivation to go for Java was to get the no-install hardware based 3D (and also we saw Runescape and they seem to be doing just fine), but in the end we decided to go for the plugin approach.

Jamie Lin

Nice review on Unity3D. We also went through basically the same process about 1.5 years ago and decided to go with it.

You guys did a great job with Frenzoo. We have also built several 3D spaces based on the platform in Mesa3D. But we focus more on the casual gaming side:

http://www.sosauce.com/mesa3d/

Simon Newstead

Thanks Jamie, I think you're onto a good thing - casual gaming is a sweet spot for Unity (big fan of Paradise Paintball etc), will take a look at yours in more detail over the weekend, would love to share notes..

William O. Glascoe III

Did X3D get a chance in your technology solution downselect? www.web3d.org

Simon Newstead

Hi William, we did look a look at X3D but at that time we didn't see many large references and our engineers were concerned about performance with a non-compiled platforms (we wanted a platform able to scale to many detailed avatars all animating on scene at the same time - eg for catwalk etc)

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